Sega to stop support for AvP?!

SEGA Community Manager Clumsyorchid shocked the AvP player base today with a forum post.


I’ve just received a mail this AM regarding patches for the console versions of AVP and I regret to inform everyone that these have sadly been scrapped.

I had previously made a claim that these were coming and at the time, this was very much on the table. For the console community, I apologize, as I know there are many features and updates that you’d like to see. I’ll keep fighting internally for this to happen, but until I hear otherwise, there will not be a console patch for either Xbox or PS3.

I can’t believe they will not bring these changes to the console players…I think these changes are really needed for the Game.

The only thing you can do is VOICE what you think of this.

The post states its console for now but I’m sure they will stop the whole support for this Game and now I regret buying this second DLC.

@ Sega: You guys realy know how to treat the feeding Community


In response to Kalawaki from Clumsyorchid, Admin on the SEGA forums:


I agree – thanks for posting the thread and keep rallying the folks at This thread was posted on our Facebook already, but I still want to stress that I’ll be pulling from this and other forums, so just let me know where to look.

I will not guarantee action, but I can offer a voice internally.


PC patch 4 has been uploaded to Valve, and this is now available via Steam.

Patch notes are as follows;


• Fix for a Skybox rendering problem in D3D11 build on Nvidia Fermi cards

• Various small D3D11 optimisations

• Fixed rare bug where clients would get stuck on the loading screen.

• Fix clients not seeing the ‘custom match’ flag updating in the ‘Browse’ screen when the dedicated server was changing settings after initially hosting a match without changing any variables

• Use an [R] prefix for rcon command output text upon successful receipt of a rcon command

• Prevent windows cursor being stolen when starting in windowed mode but then doing ALT-TAB immediately.

• Show (and sort) dedicated server search results as they come in instead of waiting for search to complete before displaying anything.

• Fix extraneous [Team] appended to MOTD text when joining game in progress

• Invitations to dedicated server games now work.

• Fixed all dedicated server games showing as “at lobby” in the server browser, regardless of being at lobby or in progress.

Dedicated server:

• Fixed “Ghost players” being created on a server if the Steam backend could not be reached for authentication when someone connected. These appeared in the player counts when browsing servers, and in the server details player list when viewing servers in the Steam client server list.

• Added more info to server console when players connect/disconnect, and print out the player list in the command window (including scoreboard) at the end of each game.

• Use an [R] prefix for rcon commands and echo command output to server console as well as sending it to rcon client.

• Enabled logfiles (writes out console output and some command line errors only to files in logfiles_dedicatedserver). You can still override the logfile directory by specifying -logdir <directory> on the command line and if you do so any logfiles from a previous session will be archived in a directory called logfile_backups.

• Small performance optimisations

• Dedicated server species ratios’ commands check for unset values and report the default values instead of the invalid value (-1). The dedicated server was correctly setup in this case, but the command feedback text was inaccurate.

The patch should automatically be applied when the Steam client is run, or restarted if already running.

Aliens vs. Predator DirectX 11 video and screen

So while I was discussing about Direct x 11 and new ati series 58XX with my friend I found out that AvP is going to support dx11. Tho he’s tracking dx11 for a while now…

Here you can see Rebellion discuss about direct x 11. And also AvP is confirmed to be released supporting direct x 11.
List of games: Direct X 11 Games List

AMD confirms DirectX 11 games: Battleforge, Stalker: Call of Pripyat, Dirt 2 and Alien vs. Predator

ATI Experience Event San Francisco Review


Chris Kingsley, CTO of Rebellion said, “DirectX 11 provides opportunities never exploited before in 3D graphical terms, with features such as the Shader Model 5.0 providing better shadow and depth of field aspects to the game, and also multi-threaded rendering enabling the Aliens Vs. Predator futuristic characters and environments to be realised in exacting detail but with absolutely no frame rate issues. We are confident we will deliver a game the fans have been waiting for and one of which we will be very proud.”

“DirectX 11 provides opportunities never exploited before in 3D graphical terms, with features such as the Shader Model 5.0 providing better shadow and depth of field aspects to the game,”